Hey again,
I know you haven’t heard from me in a while. Progress has slowed to an unfortunate halt as I get worse. However I am going to try and get back into it. Thanks for your patience.
Hey again,
I know you haven’t heard from me in a while. Progress has slowed to an unfortunate halt as I get worse. However I am going to try and get back into it. Thanks for your patience.
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I know its been a while, but I am slowly finishing off models. I am so near to the end, and then I can start all the texturing. Here are a few samples from the past few days:
An Peq 15 IR illuminator + visible laser

Hellfighter HID weapon mounted light. Most likley will be restricted to use only with heavy weapons such as the MAG 58, Minimi and M60
Well, goals are being met faster than I thought they would. Today I finished my last unique firearm: the Beretta 92fs (also known as the M9 in the United States military). I am very happy with how it turned out. All I have to do now is a few meele weapons, and then I can work onto scaling, tweaking, standardizing, UV mapping, disassembling, then finally converting. Of course somewhere in there is a bit of planning, but now it is a race of whether my health will recover before or after I finish all this modelling, or vice versa. Stay tuned

Here are the two 40mm grenade launchers that will be found in the game. The M79 will be more accurate, however the GL06 will have a much faster reload time and mobility. Stay tuned, I might post some of the other types of grenade launchers as well!
Well, here is todays work, two combat knives. I think I will add more knives that other countries use as bayonets, too. Other than that, there are more melee dedicated weapons in the way.

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Today, I wrapped up the torsos and clothes, started on the UZI, and made this cool logo to finish off the day. I am quite happy with it, but a perfect logo will come out when the full game is released. Remember, Oaklands and Spindle are two separate things: Spindle is the game company, Oaklands is the game itself.
In other news, looks like the game AND level editor might be going towards a rewrite when I get into a condition where I can sit at a desktop and program. I managed to have a quick overview at what I had, and it is all inefficiency and wont work with the new features that I want to add – so it will be a million times better when I release the next version!!
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Yesterday and today I finished with the female torso and associated clothes. Here are just a few possible combinations. Remember these haven’t been textured, when in game (and not rendered by the modelling program) it will look 20 times better
I will hopefully finish the rest of the male and big male clothes very soon and post photos up.
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Ok, I thought I would make the scope of what I plan for the next release and how big it will be.
67 weapons, including 8 sniper rifles, 6 machine guns, 3 variants of a grenade, 3 specialty grenades. 22 of these weapons will have to be unlocked by using other weapons.

20 different weapon sights, all with custom rectiles and custom colours. Stand out sights include thermal sights, ACOG and ELCAN.
5 other attachments for your weapons (don’t count on m203 or under barrel shotguns, maybe in a later release)
28 weapon “skins” or “camoflauges” that can be applied to your weapon for it to blend in to the surroundings.

Suits, hoodies, polar jackets, thermal vests, ballistic vests and overcoats are only a few of the accessories that will customize your character.
3 multiplayer levels to start off with. Mission mode will allow for single player fun.
There is so much to get excited about, stay tuned while I keep making resources and then when I get better, put it all together.
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